
Ultimately, it feels like Nintendo needs to start respecting the mobile platform, go back to the drawing board, and create experiences that push the envelope in a bold new direction. Mario have been met with the same warm reception from the press? I genuintely doubt it. If it hadn’t been a Nintendo title that lets you bust blocks as Mario, Bowser, and the rest of the gang, would Dr. While it’s hardly the worst match-3 on the market, and I’m sure fans of the genre will find enough to tide them over for a while, the core gameplay is a far cry from top of its class. Mario World was a paid title I wouldn’t pick it up. Although we’ll need to wait and see if those rumblings prove true, the fact we’re even entertaining that possibility has me worried for the company’s mobile future.Īs it stands, even if Dr. Rumour has it that Nintendo’s next mobile offering, Mario Kart Tour, leans even more on in-app purchases than Dr. It has never been content with shipping unoriginal games with the sole purpose of earning a quick buck, but it feels like that’s where it’s heading now. Nintendo should absolutely want to make money on mobile, but not by compromising its core values.

If the famous plumber couldn’t make the one-time-payment model work, what hope did its other properties have? Better for the firm to cut its losses now and follow the pack. So why does it seem content to do precisely that on mobile? It almost feels like after Super Mario Run, the company’s first proper mobile game, failed to succeed as a premium title, Nintendo got cold feet. I’m well aware I sound jaded, but Nintendo has never been a developer that follows others just to survive.

It’s a frustrating scenario that means I’m actively avoiding playing a portion of the game because it’ll cost me lives, and unless I’m willing to fork out for more (or pay for power-ups to make the stage easier), lock me out of the rest of the game for a good half hour. I completed one, but the second still has me stumped. Indeed, enticed by the prospect of great riches and an overdue ego boost, I quickly burned through my hearts trying the first set of hard-as-nails puzzles.

Some of the game’s challenge levels – more difficult stages that offer bigger rewards – appear designed to pull players in and drain their resources. Mario World makes use of three separate in-game currencies is indicative of how far Nintendo has veered off course.Īside from being preposterously convoluted, the freemium model used by Nintendo also directly impacts how Dr. It’s a lot to take in, so hopefully you’re still with me, but the fact that I’ve just had to explain how Dr. New characters, each with unqiue traits them make them useful in single and multplayer, will also need to be purchased with diamonds unless you’ve got the paitence to earn thousands of coins. Those power-ups can also be bought at random using coins earned by completing levels and challenges in-game, but if you’re after a specific boost you’ll again need to spend those shiny diamonds.
